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Utilizing the SkiaSharp graphics library in .NET



With the canvas in place, you’re in a position to make use of SkiaSharp’s drawing primitives so as to add frequent shapes, like circles or rectangles. Different choices assist options like anti-aliasing, smoothing curves as wanted. SkiaSharp has its personal coordinate system, which can differ from that utilized by your alternative of framework. It makes use of pixel-based measurements, so you’ll need to use conversions to make sure that drawings are device-independent, utilizing the canvas’ dimension property.

SkiaSharp’s low-level paint instruments can animate pictures, redrawing them in several positions and with completely different colours. The event crew recommends liberating up assets after every animation cycle, as doing it manually could be faster than utilizing .NET’s rubbish collector.

Past shapes

Related instruments can render textual content on a canvas, portray the textual content in a selected font, shade, and dimension. Textual content is a graphical object like another, so you need to use the drawing instruments so as to add particular results, comparable to solely drawing textual content outlines. SkiaSharp can render bitmaps, with choices for downloading, storing in native useful resource bundles as a part of an utility, or from the gadget instantly. Once more, you want your individual scaling instruments to show the picture appropriately on the canvas.

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