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Working with Sprite Sheets in Unity | by Joseph Maurer | Geek Tradition


Joseph Maurer

Geek Culture

Sprites are a significant a part of engaged on a sport in Unity. A part of that’s how do you go about slicing a sprite that comprises a number of photos inside it. Iā€™m going to spend a while going by means of a fundamental instance of the right way to break up a sprite and hook it as much as an animation 2D platform sport! Letā€™s get began!

To begin you will want to accumulate a sprite sheet from someplace. Here’s a hyperlink to the place I acquired the platform character for this mission.

As soon as imported into Unity, you will must splice the sprite. You are able to do this in quite a few methods, however I counsel beginning by seeing if Unity can routinely work out every of the photographs. To do that, use computerized mode as pictured under.

As soon as completed, you will note a light-weight gray field round every of the photographs within the sheet. Hit Apply and let Unity work the magic behind the scenes to chop every picture right into a usable asset. You’ll know it’s completed when you may increase the sheet and see every picture appended. One thing like this:

At this level, you can begin making your animations on your character. In my fundamental instance, this simply concerned swapping the sprites on every attainable state to be the right picture.

Professional tip: Expose numerous variables inside your Animator in order that itā€™s straightforward to inform your participant the right way to transfer!

And you thenā€™re completed! You now have a straightforward approach to management your participant in code with the intention to make a cool sport!

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